﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace LearningBubbles
{
    static class Textures
    {
        private static Texture2D handLeft, handLeftGrab, handRight, handRightGrab;

        public static Texture2D HandRightGrab
        {
            get { return Textures.handRightGrab; }
            set { Textures.handRightGrab = value; }
        }

        public static Texture2D HandRight
        {
            get { return Textures.handRight; }
            set { Textures.handRight = value; }
        }

        public static Texture2D HandLeftGrab
        {
            get { return Textures.handLeftGrab; }
            set { Textures.handLeftGrab = value; }
        }

        public static Texture2D HandLeft
        {
            get { return Textures.handLeft; }
            set { Textures.handLeft = value; }
        }

        private static Texture2D portalTex;

        public static Texture2D PortalTex
        {
            get { return Textures.portalTex; }
            set { Textures.portalTex = value; }
        }

        private static Texture2D kinectRGBVideo;

        public static Texture2D KinectRGBVideo
        {
            get { return kinectRGBVideo; }
            set { kinectRGBVideo = value; }
        }

        private static Texture2D bitmap1;

        public static Texture2D Bitmap1
        {
            get { return bitmap1; }
            set { bitmap1 = value; }
        }

        private static Texture2D elementTexture;

        public static Texture2D ElementTexture
        {
            get { return Textures.elementTexture; }
            set { Textures.elementTexture = value; }
        }

        private static Texture2D guiBackGround;

        public static Texture2D GuiBackGround
        {
            get { return guiBackGround; }
            set { guiBackGround = value; }
        }

    }
}
